tag:blogger.com,1999:blog-4167950088511654188.post7812207235900208269..comments2013-06-17T17:11:20.911-05:00Comments on Games r 4 Grownups: 3d6: Average is GoodUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4167950088511654188.post-16972283174806596212010-01-21T00:40:19.331-06:002010-01-21T00:40:19.331-06:00At some point (level 10ish +), the rolls just dont...At some point (level 10ish +), the rolls just dont matter anymore period, espescially if you take out spectacular failure. <br /><br />Let's take a 3.5 stock lvl 10 human rogue. We'll assume his dex is a 17<br /><br />By lvl 10 he can put 13 points into any class skill.<br /><br />Lets say he maxes out...iunno use rope, a dex based skill and for the sake of argument picked up Skill Focus (Use Rope) as his human bonus feat, and Deft Hands as well<br /><br />Homeboy here has a +21 use rope modifier. If he uses his trusty silk rope, that's a 23. With at least 5 ranks in escape artist he'd be tying people up at a 25 bonus.<br /><br />To sum up this excersize, at some point, if you chose to specialize in something, it doesnt matter if your dm is using 3d6 or d20, you will succeed every time in a reasonable encounter. If this is good for the overall game, I'm not sure as a DM, but as a player I feel entightled to be excellent at my chosen skills.Patrick Greerhttps://www.blogger.com/profile/02875370823162109269noreply@blogger.comtag:blogger.com,1999:blog-4167950088511654188.post-43667094351729524902010-01-05T15:55:29.784-06:002010-01-05T15:55:29.784-06:00In my experiance, GM's rarely use the Critical...In my experiance, GM's rarely use the Critical failure, or "fumble" rules. So in most cases, not making the DC for a task is punishment enough, without the need for the chance to "epic fail".Trevorhttps://www.blogger.com/profile/02151805120054704986noreply@blogger.comtag:blogger.com,1999:blog-4167950088511654188.post-29209069504737974982010-01-05T11:24:41.529-06:002010-01-05T11:24:41.529-06:00Does lessening the possibility of spectacular fail...Does lessening the possibility of spectacular failure remove something from the game?? Knowing that you are less likely to fail completely do you now have less of a sense of adventure and excitement? Do you take more risk or less? <br />Just things I thought about when I was reading this!KTismhttps://www.blogger.com/profile/17476405429146818499noreply@blogger.com