I'm really starting to take ownership of this game. I think ti's a side effect of really believing it will get published.
So
Saving throws
Force
Finesse
Fortune
instead of describing save vs. effects as how they effect you describe them by how you get through them. By Overpowering the effect mental or physical (force); By finegalling the effect (finesse); or by chance (fortune)
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What should your Hit die be based on... I'll go into this more tomarrow
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