Wednesday, January 26, 2011

Hectic Life level: yellow

Yay! I think I'll now have time to start working on Spider again. I figured a way to get the beta charsheet up. click HERE

Glaring game deficiencies: magic

Requirements for magic:
Easy to play
Versatile spells

I'm thinking that instead of explaining magic use in terms of amount of energy you can wield (manna) to explain it as your mind/body/soul's capacity to channel that energy, and having the currency be called 'mettle'.

(over?) Simplification:
I've also had in the back of my head for some time, that, I can no longer seem to justify breaking magic into two groups (sorcerers and wizards) and may need to just combine the two.


  1. Looks good. Magic is tough in general to have it be powerful and yet not game breaking so I imagine it's challenging to develop it in the game.

    I've been mulling over trying to put together a Battletech game but their role playing system is convoluted and time consuming. I was considering adapting the core of your system to it, what do you think?

  2. definantly do-able. soon as I get my quickstart guide finalised I'll email it to you.

    Also probly be arouond first of march when I can get a game together.