Wednesday, March 31, 2010

Slipping through my fingers

ok so my free time is slowly being chipped away.

i have not made alot of progress on the AAdventure.

I will not finish this week.
Perhaps before 4/17?

Monday, March 29, 2010


Goal Failed

I did work on the AA (Alpha Adventure). I just didn't finish, so, my new goal is to be finished by this weekend.

Friday, March 26, 2010


Weekend Goals

Finish typing out my betaAdventure (which is really for Alpha testing, so it's really my Alpha game)

Finish chopping up the bodies
Clean the house

Thursday, March 25, 2010


I know where I'll be June 22 - 27th in 2011.


Recon mission before the Spider invasion

Wednesday, March 24, 2010

Obi-Wan's last thought...

Geeze I hope this ghost thing works!

I am finally confidant enough in the skeletal structure of my magic system to playtest it. Which is convenient considering that I am rapidly approaching the completion of my Beta adventure.

Soon I will be pestering all of everyone I come in contact with to play in this game. and then pester them again and again to play the same adventure until the end of time!!! Mwaahahahahaha!

No seriously just until I have to make a new adventure to test out new elements.

Monday, March 22, 2010


I wish I had more time to game.

I want to run a Star Wars game. Something I have never wanted to do.

It would be the same time period as Episode IV but Luke never went to go find R2, So he is killed by the Stormtroopers with Uncle Owen and Aunt Beru. So Obi-wan has to find some new adventurers to overthrow the empire.

Friday, March 19, 2010



I like this adventure much better. I worked on the opening fluff describing where you are and what you are doing in the adventure.

The skill tweeks I mentioned yesterday were mostly cosmetic. I combined the "research" into the vaguely named "deduction" skill, and then changed the name to "examine".

Happy Friday

Thursday, March 18, 2010

When it rains it Pours

In the last 24 hours I've been tweaking my Beta Adventure, my skills, and my setting.

Today, the Beta-game

Ok so Yesterday I decided that I didn’t like the way my Beta-Adventure was going, so I decided to save it for another time. Instead Katie and I came up with another quicker, simpler adventure.

The adventure has the potential for two fights and some serious skill checks. It has three definite set-pieces and the plot flows pretty smoothly. I think it will be a lot easier to run, and play. I also think that the simpler design will make extracting data from the Beta tests much easier.

The plot is you and your close friends are travelling by stagecoach to visit your sister in a nearby boomtown.
The adventure starts as you end the first leg of the two leg trip in a small little trading post town. The town consists of a a hitching post a dry-goods store a Coach station and that's the whole thing, oh yeah.. and a Bar. The coach driver says changing out the hoses etc. will take awhile so they won't be departing for about an hour and a half.
(Now what does EVERY party do with an hour to kill with absolutely no character goals? They go to the Saloon.)
Once the saloon shenanigans are over, you re-board the coach and have some adventures on the way; once you arrive in the boomtown you find that a minor tragedy has befallen your family.

So that's the new adventure. I like it alot more. I'll keep the other one and make it a download once Spider is Published.

Wednesday, March 17, 2010

Happy St. Patrick's day

You're out of the book.

I decided awhile back, that for in-game and story reasons I had to cut out Fey.

I know, it's sad. The Fey still used to exist, but they're dead now. There essence has been smashed down into a magically reactive mineral known scientifically as Arcanite.

That's what happens when Celestial Planes collapse, people die, and those people are fey. and elves. because elves are fey-ish mortals.

Goodbye Leprechauns.
Happy St. Patrick's Day

Tuesday, March 16, 2010


Ok. I love being a nerd.

Unfortunately I suffer from a common nerd syndrome. It is not exclusive to nerds, but it does thrive in nerd populations. It is:


If you don't think that Nerds are more prone to distractability than your average 10 statted human than just play D&D one time and watch the distraction begin.

Anyway, I said that to say that I haven't been posting because I haven't been really doing anything. At least with "spider"

My immediate quandary:

How do I make a manna based spellcasting class that improves over time but doesn't get to the point that you can obliterate everyone. when a person's HP = Con score + level + (either 15, 12, or 10)?

Hey look people of Walmart!

Friday, March 12, 2010


Ok so 3 / 5 aint bad

I think there are times where I have been a great GM.

But there have also been some times where I was a really lousy GM. And so, to the universe, I apologise for putting my clever ideas before the party's fun.

At anyrate

"Permission and Forgiveness", my BetAdventure is coming along, I have it all planned out, so I'm in the middle of stating everything.

Wednesday, March 10, 2010

Monday, March 8, 2010


Train Job

Get on the train from the Aqueleon City station.
Switch out a painting on display in the 5th car with a fake painting.
Get off the train before the train goes over the Kaiawa Bridge.

Friday, March 5, 2010


Gunna work on my Beta Adventure.

Ill use it to test various mechanics, char-gen, combat, and eventually MAGIC!
With a single adventure I'll be able to use it on several groups and get feedback to get a well rounded idea of what the high and low points of the game are.

Also I'm gunna watch the Original Dracula w/ Bele Legosi the weekend. WOOT!

Thursday, March 4, 2010

Solar Beam is Super Effective!

Ok, so there was some trepidation about how I want to do Crits.

Critting in D&D most often requires a 20. This is a 5% chance. Then you have to confirm the crit. This depends on the AC of the baddie, lets say its 16. So thats a 25% chance of a 5% chance.

So that means you have to roll a 20 THEN a 16,17,18,19,or 20 That works out to a 5/400 chance. Or 1.5%

Now when I say three of a kind in "Spider" I mean three of anything 2,2,2; 5,5,5; anything.

So that's a 6/216 chance or 2.7%

so really the odds of critting are better because, like a nat20 you don't have to actually beat the defence score if you roll triples. And you dont have to confirm the Crit.

Anyway, thats what we're going to beta with.

Wednesday, March 3, 2010

Two steps forward

Ok, so I touched on this earlier.

Saving throws are becoming,

(With thanks to Rob Donahue)

You use the Force ST when you are trying to overcome a situation by force, either physical or mental.

You use the Finesse ST when you are trying to wriggle out of a situation.

You use the Fortune ST when you have to rely on pure luck.

Tuesday, March 2, 2010

And now for some Gamblin'

So a staple in westerns is the gambler. Unfortunately I've not seen an RPG handle gambling very well. Making it it's own skill seems like such a cop-out, so I think I'm going to do it this way.


1)Decide on Stakes. .50c/ Hand; $1.00/ Hand; $5.00/ Hand; Etc.

2)Everyone makes a raw Luck check (3d6 + Luck Modifier) This is to represent the fortune in the game. The higher your result, the better your hand of cards is..

3)PC makes Perception check vs. the Opponent’s Persuasion check to try and determine how good a hand of cards the opponent has by watching for tells. This check is opposed by the opponent’s ability to keep from tipping his hand. If this check is successful, then the PC learns whether or not the opponent’s hand is better than his.

4)(Optional) PC makes Persuasion check vs. Opponent’s Perception. This optional step lets the PC either try to make the opponent fold or to make the opponent put in more money. If the opponent folds, then the PC wins half of what the pot would be. If the opponent raises, and the PC wins, then the player wins the pot x1.5

5) Both sides show results of Luck Check, winner takes the pot. The last step comes when both sides show their hand. (unless one of the sides folded) The player with the higher Luck check wins the pot. The pot is determined by the difference between the Higher Luck check and the Lower Luck check multiplied by the Stakes.

(Had to edit this, Blogger Wacky formatted it after I posted. Sorry if it is incomprehensible)

Monday, March 1, 2010

Scratch That

Ok This is how it's going to work.

Race W gets 15 Vitality Points at first level, plus 1 point for every character level
Race X gets 13, plus 1 point for every character level
Race Y gets 13, plus
Race Z gets 10, plus

Damage effects your Vitality 1:1. No weird math.
If you Crit (Roll three of a kind) the damage goes straight to your Wound Points.

Once you take any Wound Damage, you are Staggered.

If you move on your turn, you get a +1 to your AC until your next turn.