Last night’s game and the resulting “talk about the game” session turned my brain into a fondue pot. My good friends Charlie and David (Jason couldn’t make it) then dipped their cubed breads into my brain cheese and pulled out delicious and overpriced gaming appetizer-for-dinner greatness.
… It’s not a perfect metaphor.
Anyway, the brass tacks of it are this:
I have a proposed new sleek skill system, which I will put into testing immediately. My current skill system is based on D&D 3.x and even at first level you can get too hoss. Changing DCs do not alter it that much and would just delay the inevitable.
I have a very workable magic item creation system
If I use the model we worked up last night, all the character advancement rules will be very sleek. I am pretty stoked.