Well I think I have cracked the magical nut. Today I transferred my magic damage blueprints to healing spells. I have made it cost more to heal than to damage. I did this because it is easer to stab someone in the eye than to fix someone’s eye. It also makes the world a little bit grittier. Now I just need to fiddle around with power levels, manna quantities per level and all that fun stuff.
I was also thinking of an alignment system and harkened back to my high school literature days to remember the four Humors: Sanguine, Melancholy, Phlematic, and Choleric. I know I know this isn’t an “alignment” per se. Bad people aren’t melancholy while the good are Sanguine. But I dislike the limitations mechanical alignments put on players. I do like having a system to help direct players, especially inexperienced players, in their character creation.