Wednesday, February 17, 2010

Dropped the Ball

Sorry about that guys.. er guy.

Anyway the Alpha TN Spread is going to be : 8, 10, 13, 16, 22

And now I'm thinking about Char-Gen.

Generating Characters is boring and tedious. And sense my mantra for this game is, "If it isn't fast, it better be damn fun" I'm going to try to make it as fun as possible. So I'll build in the (not my) idea of making character generation part of the play.

The idea being that your first session is just for Char-gen so you start off the adventuring with a cohesive party. And It's interactive so it's fun for everyone, not just boring work that we have to do so we can play. "Would you hurry and pick your feats!"

Of course there will be "quick"-gen rules.


  1. 22!?... geez, that better be some seriously superhuman feat right there

  2. you need a 25-30 to even a 40 for the hardest tasks in d&d (trapping etc.)

    getting a 30 just means you need to roll 17 or higher and have 13 in a skill, which you can get at 10th level without any feats to help.

    to get a 22 you could roll a 16 (on 3d6) with a +6 in the skill, so thats not that bad

  3. My bad, I'm confusing skills with ability checks