Tuesday, February 9, 2010

too many secrets mechanics

I am trying, with 'Spider' to create a very simple system.
As few rolls as posible
As few "wait what's the rule for that?" moments as posible.

I want to boil everything, as much as posible, down to a "core mechanic". So that in any given situation, you know what to do, or at the least how to adjudicate the situation beacause everything else works this way.

The problem is, that there are so many COOL! ideas. Oooo! What if there were
'focus points' or 'railroad tokens' or whatever.

I find myself getting destracted by what are really good ideas, just, not what I should be doing.


  1. We can get you those blinder things they put on horses. I think you would look cute with those things on!

  2. Wtf railroad tokens

  3. @ anon
    Basicly mechanicaly giving permission to the DM to railraod the plot. Kind cool.

  4. Admittedly, I didn't read the whole thing, but the idea sounds stupid to me. And you can just call me Brian. I don't really care.

  5. Brian - I thought it was kinda silly myself....not necessary at all.